by Stephen Kleckner.
When we get our first box of crayons in preschool, the primary rule that the teachers drill into us is to draw within the lines of a flat piece of paper. Our imaginations may be infinite, but our two-dimensional representation of it has a limit that ends at the four borders of a rectangle.
As the Oculus Rift and virtual-reality technology matures, artists whose traditional craft requires respect for the frame are going to find themselves in a new world that expands far beyond the edge of the 2D canvas.
It’s alluring to see this 360-degree medium as limitless, but this borderless world is not as free of structure as it first appears. Artists face a new set of rules to play by if they intend on creating an intentional, visual, virtual-reality composition. The people working with the virtual-reality crayon box are scribbling away, using techniques from film and gaming to try to unlock what practices are considered pleasant or harsh when directing an audience that’s wearing a set of goggles or a helmet on their heads.
Read the rest of this article from Venture Beat.
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