by Kim Voynar.
Last time on Adventures in Filmmaking, I told you all about the awesome crew we’ve lined up to shoot my short film, Bunker, and promised that I’d write another journal entry about the art design and such. Then things got a little busy, what with going off to NYC a week before my shoot, but I thought I’d take a few minutes out of my day to catch up on this before I disappear into the netherworld of last-minute pre-production and shooting for two 12-hour days this weekend.
One of the things I see lacking on a lot of low-budget indie films is production design. I was reading an article in Filmmaker Magazine about how the economy and budget crunches are affecting below-the-line spending and how art direction is one of the areas taking a hit with this, and how more and more filmmakers are using their own furniture and such in their production design to save dollars.
Certainly this has been the case with Bunker. We’re spending a lot of money on this film, for a short film (and we’re still looking at doing a crowd-funding thing to help defray some of our post costs, even though we’ve managed our expenses as well as I think we could have while getting the level of crew experience I wanted), but when it came down to the bottom line, I felt like I needed to focus our spending on those areas in which I have zero experience or knowledge (all the tech stuff, basically). If I wanted to get the best folks for those jobs, something was going to have to give.
Read the rest of this article from Movie City News.
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