This article was written by AmstradHero.
Computer games are an entirely new storytelling medium. Scriptwriters and novelists have been asked to contribute to it, and have proven that they don’t fully grasp the consequences of an interactive medium. This isn’t to say they’ve done a bad job, but they don’t have the necessary skills to excel at it because they don’t appear to understand the subtleties required.
Creators of cinematics in video games are taking their cues from film directing, mapping the techniques directly from cinema into video game cutscenes to assist their storytelling capabilities. Games like Half-life pushed the interactive boundaries, having few real cutscenes that remove player input entirely, but instead using design tricks to coax the player into following the action that is presented on screen.
Read the rest of this article from Amstrad Hero Creations.
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